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So, it’s no surprise that there is a dedicated team to make weapons appear visually compelling and accurate. In a first-person shooter, the equipment a player sees the most regularly is their weapon. More art included in the book outlines technical rigging which speaks to the intersection between art and animation.
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The capture session is then handed off to artists from multiple departments to bring a high-fidelity cut scene to life. Before a scene is mo-capped teams will design storyboards and animatics and sometimes record audio dialogue to ensure the capture session gets every critical moment. Motion capture takes place at a studio where live actors act out the scene, which is then captured and further animated. In addition to character art, the art book gives images and insight relating to motion capture. Did you know the Infinity Ward team considers clothes, posture, and even skeletal structure when designing the art associated with a character? In addition to an up, close and personal inspection of many of Modern Warfare’s characters, you can gain tidbits of information about the characters through aesthetic choices. Included in the art book is character art for Farah, a playable character in the Modern Warfare Campaign, Bale a Tier One Spetsnaz Operator from Multiplayer, the eponymous Captain Price, and more. Depending on how the art looks you might gravitate toward a particular character as a hero or a villain… Let’s take a closer look at the art for those departments that are highlighted in The Making Call of Duty: Modern Warfare.Ĭharacter art includes the character’s face, hair, and outfit including any weapons they may typically carry like a pistol or knife. This can include trees, buildings, and posters/flyers that may be strewn about the environment. This can include drive-able vehicles like the Infantry Tank and Killstreaks like the Wheelson.Įnvironment – The team that designs all of the set pieces within a map or level. Vehicle – The team that designs all of the vehicles in the game. This typically includes attachments and camos. Weapon – The team that designs all of the weapons. In the creation of something as grand as a Multiplayer map or Campaign level, all art departments are utilized to bring everything to life.Ĭharacter – The team that designs everything that relates to the characters in all the modes of the game. Now with The Making Call of Duty Modern: Warfare art book, you can get a close-up and behind the scenes look at all of the art used in the game.Īs you’ll learn throughout this book, the various art used in a Call of Duty game is typically broken down into four teams or departments: character, weapon, vehicle, and environment. Playing a Call of Duty® game is about channeling the classic Call of Duty feel and being immersed in an epic battleground complete with high fidelity visuals.